Let’s Play Alundra – 20 – Kline

I could have probably taken a better route through this dungeon, but I suppose it doesn’t really matter. Viddler: www.viddler.com

25 Responses to “Let’s Play Alundra – 20 – Kline”

  1. Poor Kline : (
    I’ll always remember the good times we had, like when he jumped through my roof and tried to rape me.

  2. I love this game! It’s got really cousy graphics and it has a really dark story.
    I really would like a followup for this game. Alundra 2 was fun in some ways but I didn’t like it still.
    I wish they could make a new one that’s sortof more like this.

  3. Wow, that was far nobler than intended; jumping in the bosss mouth when Kline was about to be devoured

  4. I actually think that this sort of room is pretty innovative, using the limited camera / 2d world to your advantage. It’s not something you see very often, using the limitations of your medium to advantage. It kinda puts me in mind of the original Silent Hill where they used the limited rendering distance of the PS1 hardware to augment the flashlight and enhance the sensation of confinement and unease the darkness created. I think this sort of thinking is a mark of very good game design.

  5. I guess they are sort of anthropomorphic, but seeing as werewolves have been around hundred of years before the word “furry” was invented, they should really be exempt.

    I don’t get what the big deal about furries is, anyway. they’re weird, and the words they invent are pretty annoying, but there are weirder internet societies out there.

  6. I know what you meant. Werewolves aren’t anthropomorphic. They’re beasts.

  7. WEREWOLF. There’s a difference.

  8. Jeez, Alundra killed a Furry.

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