A puzzle game I developed in the summer of 2005 as part of a puzzle gaming competition. The game was closely based off of the classic Microsoft game, “Rodents Revenge” except this time, you were a storm chaser who had to trap tornadoes. The game featured 50-100 levels with original graphics and models, as well as a high-score table sorted by both times and points. Time got the best of me, so the final version I submitted still had a few troubling flaws in it. Still, it received relatively positive reviews from those who played it.
Lol that seemed a lot easier that Rodents revenge. I loved that old game, Stuck holes, mouse traps, and yarn balls.