Adventures in Game Development Chapter 1

We’re working on a homebrew RPG for the Sega Dreamcast and PC. Witness the development process when we get together for the weekends. For more information, visit the website: thechaosrift.com.

25 Responses to “Adventures in Game Development Chapter 1”

  1. “We’re listening to Megaman Legends 2″ … must’ve missed that the other times I watched the video 8D , that’s some really nice Ambient music

  2. Haha that kid is awesome

  3. Yep, that’s Andrew.

  4. is that little kid running around your brother from chapter 16>?

  5. good to remember where rhis all started

  6. hehe :D
    nice wallpaper!

  7. cout << “Oooh… FAILUR!!!” <<endl;

    XD

  8. how much c++ is that? its not enough to know how to write a simple hello world program.

  9. hey whats with the girl on the computer wallpaper? And also whats with some little kid runnign around?

  10. I decided to go over all the videos once again, just to refresh – who the heck am I working with ;P

  11. Hahaha same here :)
    Well hopefully in a couple of months I’m off to study a software engineering course alongside game design. Lets see how that fares :D

  12. Well im an beginner in c++ and I would love to get my friends to start with c++ :P At least try it. It soooooo fun :D

  13. I wish I had friends who were programmers or at least interested in programming. I’m alone dangit. I have friends who are professional in 3D modelling and 2D design but thats only two people. You’re very lucky~

  14. for game programming on the pc, the minimal you need to learn is a language, and some kind of api like allegro (easiest imo), sdl, opengl, or directx(hardest imo)

    i think thats about it

  15. do you need to learn win32 for game programming?

    and why are there no books availble that cover win32

  16. Well if you look at some behind the scenes videos of games you will see that some people even sleep in their office or do not sleep at all. Most of the time its around release dates or deadlines in which most of the “non” sleeping occurs.

  17. Well I tried learning Direct x but GDK was easier

  18. so, do you know any win32 or or stuff for making games?

  19. I know everything in every beginner c++ book

  20. Game maker is more like a “beginners” program for making games.

    oh, and how much do you know in c++?

  21. @davidthefat

    programmers overall work long hours even game programmers..i read a few years ago the average game programmer works over 80 hours per week.

  22. no its not.. gml is more like scripting to an engine…

    you dont acctuly write the game loop and stuff. Its more like a presentation of the drag and drop stuff in text.

  23. wow, it is wierd to go back and watch the old videos. lol

  24. LOL do professional game programmers (like the ones that work for EA and stuff) stay up late? BTW LUA is easy…

  25. I started C++ when I was 13… Im still learning though since it was more on and off and Im actually doing it because im planning on doing it for a living… so… BTW im 14

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